AdventureLAB | Digital Innovation https://www.adventurelabstudio.com Concepts, Storytelling and Design for Themed Entertainment and Branded Experiences Fri, 06 Dec 2019 15:16:59 +0000 en-GB hourly 1 https://wordpress.org/?v=6.4.2 https://www.adventurelabstudio.com/wp-content/uploads/2017/10/cropped-alab-32x32.png AdventureLAB | Digital Innovation https://www.adventurelabstudio.com 32 32 136914309 The Artist Club https://www.adventurelabstudio.com/project/the-artist-club/ Tue, 01 Oct 2019 13:25:56 +0000 http://www.adventurelabstudio.com/?post_type=project&p=4801

The Artist Club

Their Challenge

How do you build an online community with annual events for upcoming artists?

 

Our Solution

Create an online art museum as a free service for aspiring and semi-professional artists. Set up an annual art exhibition with established artists as judges awarding the best works of art from a community of thousands. Use it as a starting point to get more than 350.000 likes for your company page on Facebook.

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Murder at Sørup Manor https://www.adventurelabstudio.com/project/murder-at-soerup-manor/ Tue, 01 Oct 2019 13:16:43 +0000 http://www.adventurelabstudio.com/?post_type=project&p=4786

Murder at Sørup Manor

The Story

During the day, Sørup Manor is a lovely place to visit, with its historic architecture and the surrounding nature. At nightfall, it becomes clear not everything is as it should be. Someone was once murdered here. It’s now up to a small group of guests to find out who did it. Once they have enough clues, will they guess the identity of the murderer, or will someone beat them to it?

The Challenge

Sørup Manor is a hotel that wanted to create an exciting and unique experience for their guests visiting on business, as a form of team building. AdventureLAB came up with the idea to have a “murder mystery” in the manor, an experience that would utilise both the manor itself and the surrounding grounds.

Our Solution

The story revolved around a person who was killed in one of the towers of the old building. Participants used their mobile devices to explore the manor looking for clues as to who could be the culprit. The experience was narrated and had a gamification element, as participants would go back to the central point of origin to share their guesses as to who the murderer was and to learn if their accusation was correct.

Murder at Sørup Manor was one of the first interactive, inside and outside murder mysteries that made use of mobile devices in Denmark.

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